I've regurgitated a potential redesign for the List of Locations page. It looks like shit but I think someone better than me could really make it work. Thoughts?


Flowchart of all the locations (Some alternate names used)

Yume Nikki is a game consisting of many interconnected locations that vary wildly in theme and size. One of the goals of the game is to visit them all and witness the many events that take place there.

The dream world is an intricate labyrinth of openly looping regions and obscure pathways, but most regions of the game can be considered as part of an individual 'world' with connections to other worlds.

This is a list of all the central worlds of Yume Nikki. Note that in this wiki, the commonly-accepted fan names are used as the regions of the game have no official name.

The Real World

Madotsuki's Room

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The place Madotsuki starts in, both in the real world and the dream world.

The Original Locations

The Nexus

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A hub containing doors leading to Madotsuki's Bedroom and the 12 original locations.

Number World

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One of the most notable and unsettling places in the game. The floor is adorned with numbers, and odd creatures inhabit the area. KyuuKyuu-kun and the FACE event can be found here.

Neon World

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A labyrinthine area inhabited by many colorful creatures, Neon World is rather difficult to navigate. The Neon effect can be found here.

Shield-folk World

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The home of the rather lethargic Shield-folk; the Cat effect is located here. There's also a portal leading to an invisible maze.

Candle World

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A world filled with, indeed, candles. The Midget effect can be obtained from a little dwarf creature, and an unusually swift Toriningen loiters near a bed.

Eyeball World

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A world filled with eyeballs and disembodied limbs. The Medamaude effect can be gained from one of the grasping arms.

Graffiti World

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Musical Tiles World
A colorful world with floor tiles that chime when tread upon. When seen from a distance, the tiles form an Aztec-themed mosaic. The Bicycle effect can be found here, as well as the entrance to the Mall and the women's restroom.

Mural World

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A world filled with murals. The entrance to the Sewers is here, as well as the Blonde Hair and Long Hair effects.

Snow World

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A snowy world with evergreen trees and igloos. A Yuki-onna (snow woman) grants you the Yuki-onna effect.

Dark World

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A pitch-black world that requires the Lamp effect to see. The Knife effect is found within.

Puddle World

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A dark, unremarkable world filled with puddles and lamp posts. The Umbrella effect can be found here.

Block World

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A world full of blocks. That's right, block world is full of blocks. The Hat and Scarf effect lies inside, along with the men's restroom and an entrance to the White Desert.

Forest World

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A forested area that contains the Frog effect and odd blob creatures that can be interacted with. The Face Carpet Plaza can be found inside.

Deeper Locations


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Red Maze
A massive crimson labyrinth with many branching pathways filled with Toriningen. There are many connections to other areas, as well as a creature from the Footprint Path and a somewhat out of place vending machine.

FC World

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A group of areas where the game's graphics change to resemble an 8-bit game such as 'Mother' or 'Final Fantasy.'

White Desert

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A monochrome land notable for the sheer amount of strange characters and events found within.

The Mall

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A somewhat gloomy complex, vague resembling a shopping mall, with avenues of mostly inaccessible buildings. Escalators lead to different floors.

The Wilderness

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A vast expanse of curly plants and arid soil, reviled for being very difficult to navigate. Many things, such as the Toriningen Party, the Aztec Rave Monkey, the Barracks Settlement, and the Towel effect hide inside.

Barracks Settlement

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A small town located in the Wilderness filled with shacks and telephone poles. Pirori wander the streets, and one shack houses a strange creature.

Sky Garden

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A park on top of a massive Aztec pyramid. Numerous NPCs can be found here, and the Falling Man event occurs while ascending the pyramid.

Ghost World

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Accessed through the flowery tunnel in the Sky Garden, this bleak, featureless area houses the Triangle Kerchief effect.

The Sewers

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The Sewers can be reached through a manhole in the Mural World. There are holes in the walls that will display curious drawings when interacted with. The Nopperabou effect and Big Red wait inside.

Windmill World

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A small, unremarkable area reached via Big Red's gaping maw, in the Sewers. The Cube Guru and The Fisherman can both be found here, with the latter taking you to the Docks.

The Docks

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This area is divided into two sections, one accessible from Hell, the other from Big Red. The Fat effect can be found in the former section, while a vending machine can be found in the latter.

Pink Sea

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Pastel Shoal World
Found through one of the igloos in Snow world, this area houses Poniko, as well as numerous colored balloons that teleport Madotsuki in and out of the water. The Frog effect speeds up movement through the water.

The Underground World

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A somewhat obscure area accessed through the Staircase of Hands. The Umbrella or Yuki-onna effects are needed to extinguish the flames that block your path. The Poop Hair effect can be found here, along with the entrance to the Spaceship.

The Spaceship

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Seccom Masada-sensei's strange spaceship will get your ass to Mars.


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A red, rocky wasteland reached through the Spaceship. Traveling to the left will lead to a small steaming vent on top of a hill. The midget effect can be used to get to the boiler room inside. The UFOs on Mars event can also be seen here.

Static Maze

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An invisible maze that leads to the FC world. Static flashes in the background periodically.

Neon Tile Path

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A narrow passage of noisy red and purple neon tiles. It connects the Neon World to Hell.

The Footprint Path

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Footprint Passage
A dark road marked by white footprints and riddled with strange creatures. It connects the Eyeball World to Hell.

The Checkered Tile Path

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A narrow path connecting the Candle World to Hell. A lunatic Toriningen patrols the area and can be hard to evade.

Face Carpet Plaza

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Found in-between a pair of pillars in the Forest World, this area connects to Hell. There is a lunatic Toriningen here.

The Teleport Maze

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Cube Maze
A large area full of floating platforms with interconnecting teleporters, the Teleport Maze can be accessed via the Dense Woods. Toriningen may also occasionally drop you off in here.

Guillotine Room

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A small, looping area that houses the Severed Head effect and numeroud lunatic Toriningen. Furthermore, there is a 1 in 8 change that you will end up in a much larger version of this area with eight lunatic Toriningen chasing after you.

The Staircase of Hands

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A diagonal staircase found by sleeping in a random bed in the dream world. Going upstairs will wake Madotsuki up, while continuing downstairs will lead to the Underground World.

The Mall Roof

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The rooftop of the mall, where The Witch's Flight event can be triggered.

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